Key Outlines :
- Realtime Worlds with their partners such as WPP, could provide advertisements, and they will be working with other partners such as AT&T, Intel on the infrastructure side of things.
- Using "Players as content" is a big focus for APB, and is a key point for how the game will stand out among other linear RPG's.
- The amount of content given to the player, will allow the players the freedom to do new things in the game with a set number of "building blocks"
- Giving the users a great amount of customizations, yet having to make the UI still simple and allowing users that may not be great artistically, to still make decent work; was a great challenge for the development team.
- The launch is only the beginning and they will continue to get feedback after launch to figure out what else the community wants.
View Interview - Part 1
View Interview - Part 2







